Today we’re proud to announce our latest app Pocket Casts, for Android:
Which begs the obvious question: Have we gone mad, two Android apps in the space of a month? Have we abandoned iOS for greener pastures? The simple answer to which would be: no, we’ve always been mad, but we’re still committed to iOS development.
The longer answer is that currently we have two programmers at Shifty Jelly: Philip and Russell. Out of those two only one coded all our iOS apps, Russell. Philip focussed on the server side of things, which pretty much all of our apps rely on, and which has always been a full time job on it’s own. Since resigning from our full time jobs in September of 2010 Philip has been optimising the heck out of our servers, to ensure that each day he has less and less maintenance that he has to do on them. This frees him up to do some front-end development, which is something he’s always wanted to do. Combine that with his 10 years of experience in Java, and Androids rise in the mobile world, and you have a pretty good match. If you’ll endulge us a second, let’s rephrase it as a computer hardware analogy: in essence we’re a dual core machine, capable of working on iOS apps on one core, and Android apps on the other, while taking advantage of our design co-processor across both.
In many ways the Android side of things is still an experiment, a way of putting a toe into the water to see what happens. So far we’re pleased with the results, but it’s early days. We’re going to be writing a series of blog posts over the next few weeks about the experience, should be quite interesting!
So what can you expect from the Shifties over the next few months? Here’s our current plan:
- New version of Pocket Weather AU for iPhone (hopefully released to Apple today)
- New versions of Pocket Casts for iOS and Android (hint: we’re building a platform here, not a podcasting app as such…there’s a LOT more in the pipeline for Pocket Casts)
- New version of Pocket Weather AU HD for iPad
- New versions of our world weather apps
- New versions of Pocket Weather AU for Android to slowly build up the feature list to match the iPhones
- What, that’s not enough for you? 😉
So let’s put aside the iPhone vs Android war, it’s pointless, both platforms have their merits and neither one is really superior to the other. It all depends on your preference, and having a choice is a good thing as far as we’re concerned. But more importantly, you can enjoy the benefits of Shifty Jelly on both…now isn’t that a load off your minds? Now go be good little boys and girls and buy up all our apps so we can eat for another week! No really…I’m hungry…
There are times in everyones lives, where you stand at a fork in the road, looking at two differing directions, and having to choose one. ShiftyJelly found itself at just such a point a month or so ago. We have been in the App Store now for two years, working on our apps in our ‘spare time’ while all working full time jobs. The problem is that we don’t really have spare time, that’s just a euphemism for time that we really want to be spending with our families, friends and having fun. Sure we’ve had fun doing this, but it was really starting to wear us down. The last few releases of our products have contained some fairly obvious bugs and it was getting harder and harder to maintain the motivation to open the laptop at 11pm at night and start coding. We are insanely passionate about quality, so this was really starting to get to us.
Introduction aside, we stood at a fork. In one direction was either selling or shutting down ShiftyJelly, in the other was resigning from our full time jobs and taking the leap into doing this full time. In truth there was only one option, but it was not an easy one. To those of you who think we sold out or were going to shut down, shame on you! We resigned our jobs, and it’s full steam ahead!
So what does this mean? Initially it means that we’ll be busy looking for office space, sorting out legal documents, registering various bits and pieces, so we’ll be distracted for a little while. Once the transition period is over though, it means that ShiftyJelly is about to bring it’s A game. No more late night rushed releases, no more cutting corners, just pure unadulterated awesomeness. If you’re one of our competitors, consider yourself on notice. If you’re one of the many companies we turned project work down for, we will now consider it. Best of all, if you’re one of the people that has purchased one of our applications, or supported us, we’re finally going to be able to devote 100% of our time and energy into making products that blow your mind. We’ll also be updating all of our existing products to finally make them what we’ve always wanted them to be, not just what we had time for them to be.
We’ll be keeping you up to date over the next few weeks as we make the transition, but for now we leave you with this teaser image. Who could that be in the shadows…
It’s been a few days now since the legendary Anthony Aagius returned from the promised land with our iPad in hand. The decision to buy an iPad was really made for us months ago. There was a new Apple platform coming, we felt it was going to be huge, and we had to get on board. So what do we think of it after 3 days of fondling it? We’re going to go one better than David Pogue and present it from three perspectives!
There is a lot to like here: it’s the same Cocoa Touch framework, the same Xcode development environment, the same testing and distribution model. Sure there are new controls and paradigms to learn, but a lot of it is familiar. What Apple did with the UIPopoverController is nothing short of amazing, they allowed us to reuse a lot of the iPhone paradigms in a new way, without having to rework a lot of code.It also has 5x as many pixels as an iPhone, meaning we can do so much more now with our apps. After playing with the iPad for a few days, everything we do on the iPhone now feels cramped and limited, having all that extra space is amazing!
It’s not all roses though, the big thing that stands out for us is universal applications. I wasn’t involved in OS X development when Apple went with universal binaries for PowerPC and Intel but that seemed to go very smoothly. Apple made it sound like you just checked a box, and out came universal apps. Apple is saying the same thing of having an app that services both the iPad and iPhone, but we’re just not buying it. For starters unless you just want to upscale your UI you would need two completely different user interface code bases. Next you’d need all sorts of if else statements to cater for which particular view to launch when. Sure you may be able to re-use an underlying data layer but cramming all that universal code into one application strikes us as a maintenance nightmare. A lot of other developers we’ve spoke to seem to agree.
Sales wise it’s hard to tell where this platform will go. Our first application Pocket Weather World HD has been selling reasonably well considering the amount of iPads that have been sold to date, but it has a long way to go if we are ever to recover the development effort we put in. Only time will tell, but we really think this will be as big (if not bigger) than the iPhone.
As Apple Fanboys
The device truly is magical. We find ourselves arguing with people on forums who keep spouting “no flash, no camera, no multitasking”. Until you touch this device you just won’t get it. None of those things matter in the slightest. Flash is dead, a camera while nice presents some challenges (ala shooting straight up your nose) the thing does multitask (even more so when OS 4.0 comes out). We’ve started to think it really was washed in unicorn tears. Really. Truly. It’s fast, it’s super intuitive it feels right to hold, and the screen is amazing. It’s basically just a piece of glass that you touch, and magic comes out. It’s not a laptop, it’s not a giant iPod Touch so stop thinking of it like that, it’s a paradigm shift in mobile computing. Just like any religious fanatic will tell you of their belief, you won’t understand it until you experience it. You may think there’s no room for it in your life, perhaps you already have an iPhone and a Macbook. But once you touch this magical device, your wallet, home and life will make room for it.
As My Grandparents:
They really want it. They find the mouse annoying. They find using a computer in a seperate room uncomfortable. They are sick of plugging in a digital camera and not knowing how to copy photos from it. They have trouble reading the text on a computer screen. They understand how to tap things, and they don’t want to feel that sense of dread that every time they click something they might break the entire computer. Most of all I’m sick of going over every week and fixing their computer. Sure they use Windows XP, and would have less problems on OS X, but let’s face it, they’d still have problems. No matter how much the fanboy in me denies it OS X is every bit as hard for an older person to pick up as Windows is. Sure it behaves better, but that doesn’t make it intuitive.
So our conclusion? One word. Magical.
Yesterday we talked about our exciting new product Time BOM, which if you haven’t bought yet you really should! Today we want to cover some features that will be in Pocket Weather 2.1. Version 2.1 has a lot of new things in it, and in this post we’ll cover the first half of them, being all visual.
First up is the new icon:
And of course there’s a new skin to go with it (we call it ‘Shiny’):
We’ve also cleaned up the way you navigate around pocket weather, after receiving so many emails from people who couldn’t find things in the application, we knew we had to do better. So when you click the button in the top right you now get this:
As long time Pocket Weather users will notice we’ve now given prominence to the tides, synoptic chart and national radars. We also have two new features on there: History & Warnings. We’ll talk about warnings in detail tomorrow, but today we’re proud to show you the history feature:
What it gives you is a history of weather conditions over the last 3-4 days, either in graph or table form. We think it’s very cool to be able to wow your friends with the knowledge that the highest temperature today was 35.6 at 2.30pm. We also know a lot of weather buffs will love expounding the profoundness of the occasions when apparent temperature is higher than air temperature 😉
Tomorrow we’ll talk more about the zillions of bugs we’ve squished, and our new warnings section, but we hope this post gets you in the mood for Pocket Weather. We hope to release the new version this weekend!
In our journeys across the vast interwebz, we often discover little pockets of awesomeness that are almost too good to be true. This time around it’s two native iPhone applications that every developer out there should take a look at. Both of them are open source and all you need is the iPhone SDK and a valid certificate to be able to install them onto your iPhone:
App Sales Mobile is a very cool little app for the stats nuts out there (we’re looking at you Graham Dawson) who just can’t get enough of various stats to do with their applications. It basically scrapes the iTunes Connect site and presents things in a very clean and easy to read fashion (graphs, percentages & pie charts oh my!). Check it out, and donate if you like it!
Review Scraper was built to sell on the iTunes Store, but when the developer got rejected he open sourced it instead. It basically lets you choose any application in the store (even if it’s not yours) and see all the reviews for it worldwide. It’s killer feature is that it hooks into Google Translate, as the screenshot below shows. Again be sure to check it out, and donate if you like it.